Termity

Product Details

Number of players: 2 - 4
Age: 10+
Playing time: 30 - 45 minutes
Designer: Fréderic Moyersoen
Artist: Jarek Nocoń
BoardGameGeek: Termites
Version: English

Download rules (English)

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Termites

At first glance, life moves slowly on the sun-scorched plains of Africa. But there is more than meets the eye. There is eternal war among termite colonies in the grass. The territorial instinct drives them to continual battle. Tangible proof of their tenacity are the huge mounds that contain millions of insect warriors, always ready to defend their fortress.


Use your cleverness and strategic skill, fighting your opponents for survival, conquering mounds, and expanding into new territories.

 

The game is played on a board divided into hexagonal spaces. One side of the board has a map with pre-printed terrain for the first match between 2 players. The other side of the board has an empty map. This can be prepared for various custom scenarios.

 

Each player has 18 tokens representing units of fighting insects. A unit’s combat strength depends on the number of termites printed on it as well as the strength of their caste. There are 4 castes:

 

  • Workers – These are the most numerous and very mobile; they are the basic troops of the army. In times of peace, they do most of the work around the Mound and care for the offspring of the queen.
  • Soldiers – These are easily identified by their large heads and giant mandibles. They stand on the front line when something threatens the colony.
  • Spitters – These are a special type of soldiers. They have the unique ability to spit an unpleasant sticky substance at the enemy.
  • Flyers – these individuals with wings are very rare. Their main advantage is mobility.

 

Battles are fought on various terrain tiles which affect efectivness of your Termites. During player turn each of them can put one unit on the board, move and attack other players unit or mounds.

 

The goal of the game is to take control of enemy and neutral mounds while defending one’s own. The winner is the player who owns the mounds with the highest total value at the end of the game.